Advanced · All seasons
Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.
| Format | Series | W–L | Avg games | Swept opp. | Were swept | Went the distance |
|---|---|---|---|---|---|---|
| Best of 3 | 37 | 23–14 | 2.35 | 15 | 9 | 13 |
| Best of 5 | 60 | 41–19 | 3.90 | 16 | 5 | 15 |
| Best of 7 | 1 | 0–1 | 6.00 | 0 | 0 | 0 |
One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.
| Side | Games | W–L | Win % | Stock diff | Series | Series W–L |
|---|---|---|---|---|---|---|
| Home | 172 | 102–70 | 59.3% | +62 | 51 | 34–17 |
| Away | 155 | 93–62 | 60.0% | +48 | 47 | 30–17 |
Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.
| Situation | Games | W–L | Win % | Stock diff |
|---|---|---|---|---|
| Facing eliminationA loss ends the series | 78 | 44–34 | 56.4% | +23 |
| On series pointA win ends the series | 87 | 64–23 | 73.6% | +75 |
| Winner take allThe last game of a full-length series | 28 | 18–10 | 64.3% | +19 |
| ClutchGame 3 or later | 131 | 82–49 | 62.6% | +60 |
| Leading the seriesAhead going into the game | 96 | 66–30 | 68.8% | +65 |
| Series tiedLevel going into the game | 156 | 90–66 | 57.7% | +41 |
| Trailing the seriesBehind going into the game | 75 | 39–36 | 52.0% | +4 |
The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.
| Series state | Series | W–L | Conversion |
|---|---|---|---|
| After winning game 1Series taken from an opening win | 57 | 50–7 | 87.7% |
| After losing game 1Series taken from an opening loss | 41 | 14–27 | 34.1% |
| After leading by twoSeries where this club went two games clear | 46 | 46–0 | 100.0% |
| After trailing by twoSeries where this club fell two games behind | 27 | 2–25 | 7.4% |
Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.
Where NY Team 7 wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.
| Character | Games | W | L | Win % | Opens | Closes | Stock diff |
|---|---|---|---|---|---|---|---|
| 61 | 44 | 17 | 72.1% | 3151% | 58% | +42 | |
| 3 | 2 | 1 | 66.7% (small sample) | 133% | 267% | +3 | |
| 24 | 8 | 16 | 33.3% | 625% | 729% | -9 | |
| 14 | 5 | 9 | 35.7% | 214% | 17% | -5 | |
| 4 | 2 | 2 | 50.0% (small sample) | 125% | 250% | +1 | |
| 28 | 17 | 11 | 60.7% | 1243% | 27% | +14 | |
| 1 | 0 | 1 | 0.0% (small sample) | 00% | 00% | -1 | |
| 82 | 52 | 30 | 63.4% | 1215% | 3644% | +38 | |
| 20 | 11 | 9 | 55.0% | 735% | 210% | +1 | |
| 28 | 15 | 13 | 53.6% | 932% | 27% | 0 | |
| 17 | 12 | 5 | 70.6% | 16% | 635% | +12 | |
| 29 | 20 | 9 | 69.0% | 1138% | 621% | +21 | |
| 5 | 2 | 3 | 40.0% (small sample) | 240% | 00% | -4 | |
| 5 | 3 | 2 | 60.0% (small sample) | 120% | 120% | 0 | |
| 4 | 1 | 3 | 25.0% (small sample) | 250% | 125% | -3 | |
| 2 | 1 | 1 | 50.0% (small sample) | 00% | 150% | 0 |
Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.
| Stage | Character | Games | W | L | Win % | Stock diff |
|---|---|---|---|---|---|---|
| Small Battlefield | 29 | 22 | 7 | 75.9% | +21 | |
| Pokémon Stadium 2 | 21 | 14 | 7 | 66.7% | +10 | |
| Small Battlefield | 15 | 10 | 5 | 66.7% | +5 | |
| Hollow Bastion | 13 | 7 | 6 | 53.8% | +5 | |
| Pokémon Stadium 2 | 12 | 10 | 2 | 83.3% | +11 | |
| Smashville | 12 | 8 | 4 | 66.7% | +10 | |
| Final Destination | 9 | 8 | 1 | 88.9% (small sample) | +11 | |
| Pokémon Stadium 2 | 9 | 6 | 3 | 66.7% (small sample) | +4 | |
| Small Battlefield | 9 | 6 | 3 | 66.7% (small sample) | +3 | |
| Pokémon Stadium 2 | 8 | 4 | 4 | 50.0% (small sample) | +3 | |
| Pokémon Stadium 2 | 8 | 5 | 3 | 62.5% (small sample) | +5 | |
| Town and City | 7 | 6 | 1 | 85.7% (small sample) | +10 | |
| Pokémon Stadium 2 | 6 | 4 | 2 | 66.7% (small sample) | +3 | |
| Small Battlefield | 6 | 3 | 3 | 50.0% (small sample) | 0 | |
| Town and City | 6 | 4 | 2 | 66.7% (small sample) | +2 | |
| Hollow Bastion | 5 | 4 | 1 | 80.0% (small sample) | +4 | |
| Pokémon Stadium 2 | 5 | 1 | 4 | 20.0% (small sample) | -6 | |
| Pokémon Stadium 2 | 5 | 3 | 2 | 60.0% (small sample) | +2 | |
| Small Battlefield | 5 | 1 | 4 | 20.0% (small sample) | -4 | |
| Town and City | 5 | 2 | 3 | 40.0% (small sample) | 0 | |
| Battlefield | 4 | 2 | 2 | 50.0% (small sample) | +1 | |
| Dreamland | 4 | 2 | 2 | 50.0% (small sample) | 0 | |
| Hollow Bastion | 4 | 3 | 1 | 75.0% (small sample) | +5 | |
| Hollow Bastion | 4 | 2 | 2 | 50.0% (small sample) | 0 |
The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 97 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.