Advanced · All seasons · Wario
Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.
Narrowed to Wario. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult — a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Wario’s career across every club.
| Format | Series | W–L | Avg games | Swept opp. | Were swept | Went the distance |
|---|---|---|---|---|---|---|
| Best of 5 | 3 | 2–1 | 4.00 | 1 | 0 | 1 |
One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.
| Side | Games | W–L | Win % | Stock diff | Series | Series W–L |
|---|---|---|---|---|---|---|
| Home | 1 | 1–0 | 100.0% (small sample) | +1 | 1 | 1–0 |
| Away | 2 | 0–2 | 0.0% (small sample) | -2 | 2 | 1–1 |
Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.
| Situation | Games | W–L | Win % | Stock diff |
|---|---|---|---|---|
| Facing eliminationA loss ends the series | 1 | 0–1 | 0.0% (small sample) | -1 |
| On series pointA win ends the series | 2 | 1–1 | 50.0% (small sample) | 0 |
| Winner take allThe last game of a full-length series | 1 | 0–1 | 0.0% (small sample) | -1 |
| ClutchGame 3 or later | 2 | 1–1 | 50.0% (small sample) | 0 |
| Leading the seriesAhead going into the game | 1 | 1–0 | 100.0% (small sample) | +1 |
| Series tiedLevel going into the game | 2 | 0–2 | 0.0% (small sample) | -2 |
| Trailing the seriesBehind going into the game | 0 | 0–0 | — | 0 |
The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.
| Series state | Series | W–L | Conversion |
|---|---|---|---|
| After winning game 1Series taken from an opening win | 0 | 0–0 | — |
| After losing game 1Series taken from an opening loss | 1 | 1–0 | 100.0% (small sample) |
| After leading by twoSeries where this club went two games clear | 2 | 2–0 | 100.0% (small sample) |
| After trailing by twoSeries where this club fell two games behind | 0 | 0–0 | — |
Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.
Where Wario plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.
| Stage | Games | W | L | Win % | Stock diff |
|---|---|---|---|---|---|
| Dreamland | 1 | 0 | 1 | 0.0% (small sample) | -1 |
| Pokémon Stadium 2 | 1 | 1 | 0 | 100.0% (small sample) | +1 |
| Town and City | 1 | 0 | 1 | 0.0% (small sample) | -1 |
The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.