PHL UNO II

Advanced · All seasons · Banjo & Kazooie

Games
78as Banjo & Kazooie
Game record
43–3555.1%
Series
26–4369 played
Stock diff
+6

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Narrowed to Banjo & Kazooie. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult: a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Banjo & Kazooie’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 3155–102.53348
Best of 55421–334.0231519

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home4222–2052.4%-33616–20
Away3621–1558.3%+93310–23

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series3418–1652.9%-2
On series pointA win ends the series1612–475.0%+11
Winner take allThe last game of a full-length series87–187.5% (small sample)+7
ClutchGame 3 or later4020–2050.0%-5
Leading the seriesAhead going into the game128–466.7%+6
Series tiedLevel going into the game2618–869.2%+11
Trailing the seriesBehind going into the game4017–2342.5%-11

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win93–633.3%
After losing game 1Series taken from an opening loss21–150.0% (small sample)
After leading by twoSeries where this club went two games clear1313–0100.0%
After trailing by twoSeries where this club fell two games behind321–313.1%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
9–2
Game 2
14–13
Game 3
9–15
Game 4
4–5
Game 5
7–0

Where Banjo & Kazooie plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Pokémon Stadium 224131154.2%+5
Dreamland1710758.8%-1
Kalos Pokémon League125741.7%-5
Final Destination75271.4% (small sample)+5
Small Battlefield74357.1% (small sample)+2
Hollow Bastion32166.7% (small sample)-1
Smashville32166.7% (small sample)0
Battlefield2020.0% (small sample)-2
Town and City21150.0% (small sample)+1
Fountain of Dreams110100.0% (small sample)+2

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.