PHL UNO II

Advanced · All seasons · Banjo & Kazooie

Games
72as Banjo & Kazooie
Game record
403255.6%
Series
243963 played
Stock diff
+4

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Narrowed to Banjo & Kazooie. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult — a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Banjo & Kazooie’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 3155102.53348
Best of 54819294.0031316

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home39211853.8%-3331518
Away33191457.6%+730921

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series30151550.0%-6
On series pointA win ends the series1410471.4%+8
Winner take allThe last game of a full-length series65183.3% (small sample)+4
ClutchGame 3 or later35171848.6%-8
Leading the seriesAhead going into the game128466.7%+6
Series tiedLevel going into the game2316769.6%+9
Trailing the seriesBehind going into the game37162143.2%-11

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win93633.3%
After losing game 1Series taken from an opening loss21150.0% (small sample)
After leading by twoSeries where this club went two games clear13130100.0%
After trailing by twoSeries where this club fell two games behind291283.4%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
92
Game 2
1412
Game 3
813
Game 4
45
Game 5
50

Where Banjo & Kazooie plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Pokémon Stadium 222121054.5%+4
Dreamland148657.1%-3
Kalos Pokémon League125741.7%-5
Final Destination75271.4% (small sample)+5
Small Battlefield64266.7% (small sample)+3
Hollow Bastion32166.7% (small sample)-1
Smashville32166.7% (small sample)0
Battlefield2020.0% (small sample)-2
Town and City21150.0% (small sample)+1
Fountain of Dreams110100.0% (small sample)+2

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.