PHL UNO II

Advanced · All seasons · Mr. Game & Watch

Games
78as Mr. Game & Watch
Game record
285035.9%
Series
303363 played
Stock diff
-36

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Narrowed to Mr. Game & Watch. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult — a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Mr. Game & Watch’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 32410142.634515
Best of 53920194.133715

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home36162044.4%-5311912
Away42123028.6%-31321121

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series29151451.7%-1
On series pointA win ends the series26131350.0%-3
Winner take allThe last game of a full-length series159660.0%+2
ClutchGame 3 or later31151648.4%-5
Leading the seriesAhead going into the game1661037.5%-8
Series tiedLevel going into the game42152735.7%-18
Trailing the seriesBehind going into the game2071335.0%-10

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win550100.0%
After losing game 1Series taken from an opening loss1871138.9%
After leading by twoSeries where this club went two games clear13130100.0%
After trailing by twoSeries where this club fell two games behind200200.0%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
518
Game 2
816
Game 3
912
Game 4
13
Game 5
51

Where Mr. Game & Watch plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Small Battlefield1741323.5%-14
Dreamland1661037.5%-8
Pokémon Stadium 2124833.3%-9
Town and City105550.0%+3
Hollow Bastion72528.6% (small sample)-4
Kalos Pokémon League51420.0% (small sample)-5
Smashville52340.0% (small sample)-1
Battlefield21150.0% (small sample)0
Final Destination21150.0% (small sample)-1
Fountain of Dreams220100.0% (small sample)+3

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.