QNS Team Waka

Advanced · All seasons

Games
89
Game record
24–6527.0%
Series
3–2023 played
Stock diff
-73

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 5233–203.870107

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home4313–3030.2%-32112–9
Away4611–3523.9%-41121–11

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series288–2028.6%-23
On series pointA win ends the series163–1318.8%-14
Winner take allThe last game of a full-length series72–528.6% (small sample)-4
ClutchGame 3 or later4310–3323.3%-40
Leading the seriesAhead going into the game165–1131.3%-8
Series tiedLevel going into the game3610–2627.8%-27
Trailing the seriesBehind going into the game379–2824.3%-38

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win72–528.6%
After losing game 1Series taken from an opening loss161–156.3%
After leading by twoSeries where this club went two games clear41–325.0% (small sample)
After trailing by twoSeries where this club fell two games behind160–160.0%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
7–16
Game 2
7–16
Game 3
4–19
Game 4
4–9
Game 5
2–5

Where QNS Team Waka wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Sephiroth41325.0% (small sample)00%250%-2
Bayonetta21150.0% (small sample)00%00%-1
Dr. Mario1010.0% (small sample)00%00%-1
Zero Suit Samus1010.0% (small sample)00%1100%-2
Captain Falcon61516.7% (small sample)117%233%-9
Pac-man2020.0% (small sample)150%150%-4
Ice Climbers41325.0% (small sample)250%125%-2
Mii Brawler4040.0% (small sample)250%125%-8
Bowser Jr.1661037.5%425%213%-8
Incineroar1741323.5%529%529%-14
King K. Rool32102231.3%825%825%-22

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Pokémon Stadium 2King K. Rool93633.3% (small sample)-5
Small BattlefieldKing K. Rool72528.6% (small sample)-7
BattlefieldKing K. Rool52340.0% (small sample)-2
Pokémon Stadium 2Bowser Jr.51420.0% (small sample)-6
DreamlandKing K. Rool41325.0% (small sample)-4
Hollow BastionIncineroar4040.0% (small sample)-6
Final DestinationBowser Jr.32166.7% (small sample)+1
Final DestinationIncineroar31233.3% (small sample)-1
Final DestinationKing K. Rool31233.3% (small sample)-1
SmashvilleIncineroar31233.3% (small sample)-2
Town and CityKing K. Rool3030.0% (small sample)-4
BattlefieldBayonetta21150.0% (small sample)-1
BattlefieldIncineroar21150.0% (small sample)-2
DreamlandBowser Jr.2020.0% (small sample)-2
DreamlandIncineroar21150.0% (small sample)0
Final DestinationCaptain Falcon2020.0% (small sample)-5
Final DestinationMii Brawler2020.0% (small sample)-4
Small BattlefieldBowser Jr.21150.0% (small sample)0
Small BattlefieldIce Climbers21150.0% (small sample)0
Small BattlefieldSephiroth21150.0% (small sample)+1
SmashvilleMii Brawler2020.0% (small sample)-4
Town and CityCaptain Falcon21150.0% (small sample)0
Town and CityIncineroar2020.0% (small sample)-2
BattlefieldPac-man1010.0% (small sample)-2

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. Showing the top 24 of 39 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.