RDU Mango Butter

Advanced · All seasons

Games
189
Game record
81–10842.9%
Series
20–3050 played
Stock diff
-54

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 55020–303.7891513

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home9941–5841.4%-312510–15
Away9040–5044.4%-232510–15

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series4818–3037.5%-22
On series pointA win ends the series3720–1754.1%+5
Winner take allThe last game of a full-length series137–653.8%+3
ClutchGame 3 or later8936–5340.4%-32
Leading the seriesAhead going into the game4727–2057.4%+11
Series tiedLevel going into the game8035–4543.8%-18
Trailing the seriesBehind going into the game6219–4330.6%-47

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win2315–865.2%
After losing game 1Series taken from an opening loss275–2218.5%
After leading by twoSeries where this club went two games clear1615–193.8%
After trailing by twoSeries where this club fell two games behind270–270.0%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
23–27
Game 2
22–28
Game 3
18–32
Game 4
11–15
Game 5
7–6

Where RDU Mango Butter wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Pyra/Mythra42212150.0%1126%1331%-2
R.O.B.36162044.4%1439%719%-8
Roy2772025.9%415%726%-19
King Dedede1914573.7%211%632%+14
Lucina1931615.8%526%842%-21
Bowser168850.0%425%319%-1
Mario104640.0%220%110%-7
Shulk105550.0%440%330%-3
Pokemon Trainer53260.0% (small sample)240%120%0
Olimar4040.0% (small sample)125%125%-5
Dr. Mario1010.0% (small sample)1100%00%-2

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
BattlefieldBowser31233.3% (small sample)-1
BattlefieldKing Dedede32166.7% (small sample)0
BattlefieldLucina31233.3% (small sample)-1
BattlefieldMario1010.0% (small sample)-1
BattlefieldPokemon Trainer110100.0% (small sample)+1
BattlefieldPyra/Mythra330100.0% (small sample)+5
BattlefieldR.O.B.53260.0% (small sample)+2
BattlefieldRoy110100.0% (small sample)+2
DreamlandKing Dedede32166.7% (small sample)+3
DreamlandLucina1010.0% (small sample)-1
DreamlandMario1010.0% (small sample)-2
DreamlandPokemon Trainer2020.0% (small sample)-3
DreamlandPyra/Mythra110100.0% (small sample)+2
DreamlandR.O.B.220100.0% (small sample)+2
DreamlandRoy2020.0% (small sample)-2
DreamlandShulk110100.0% (small sample)+1
Final DestinationLucina1010.0% (small sample)-1
Final DestinationMario21150.0% (small sample)0
Final DestinationOlimar1010.0% (small sample)-2
Final DestinationRoy110100.0% (small sample)+1
Final DestinationShulk32166.7% (small sample)0
Fountain of DreamsBowser220100.0% (small sample)+2
Fountain of DreamsMario1010.0% (small sample)-2
Fountain of DreamsPyra/Mythra21150.0% (small sample)0

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. Showing the top 24 of 69 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.