RSW Toon Squad

Advanced · All seasons

Games
18
Game record
12–666.7%
Series
4–15 played
Stock diff
+10

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 554–13.60211

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home30–30.0% (small sample)-310–1
Away1512–380.0%+1344–0

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series21–150.0% (small sample)0
On series pointA win ends the series64–266.7% (small sample)+1
Winner take allThe last game of a full-length series11–0100.0% (small sample)+1
ClutchGame 3 or later85–362.5% (small sample)+1
Leading the seriesAhead going into the game96–366.7% (small sample)+3
Series tiedLevel going into the game76–185.7% (small sample)+9
Trailing the seriesBehind going into the game20–20.0% (small sample)-2

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win44–0100.0% (small sample)
After losing game 1Series taken from an opening loss10–10.0% (small sample)
After leading by twoSeries where this club went two games clear44–0100.0% (small sample)
After trailing by twoSeries where this club fell two games behind10–10.0% (small sample)

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
4–1
Game 2
3–2
Game 3
3–2
Game 4
1–1
Game 5
1–0

Where RSW Toon Squad wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Ice Climbers54180.0% (small sample)240%00%+5
Min Min220100.0% (small sample)150%150%+2
Ness83537.5% (small sample)225%225%-1
Dark Samus330100.0% (small sample)00%267%+4

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Pokémon Stadium 2Ness31233.3% (small sample)-1
BattlefieldNess21150.0% (small sample)+1
Pokémon Stadium 2Ice Climbers21150.0% (small sample)-1
SmashvilleNess21150.0% (small sample)0
BattlefieldIce Climbers110100.0% (small sample)+1
BattlefieldMin Min110100.0% (small sample)+1
DreamlandDark Samus110100.0% (small sample)+2
Final DestinationIce Climbers110100.0% (small sample)+2
Final DestinationNess1010.0% (small sample)-1
Kalos Pokémon LeagueDark Samus110100.0% (small sample)+1
Kalos Pokémon LeagueMin Min110100.0% (small sample)+1
SmashvilleDark Samus110100.0% (small sample)+1
Town and CityIce Climbers110100.0% (small sample)+3

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.