SD ORIGIN

Advanced · All seasons

Games
25
Game record
11–1444.0%
Series
2–46 played
Stock diff
-3

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 562–44.17102

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home74–357.1% (small sample)+321–1
Away187–1138.9%-641–3

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series73–442.9% (small sample)-2
On series pointA win ends the series42–250.0% (small sample)+2
Winner take allThe last game of a full-length series21–150.0% (small sample)0
ClutchGame 3 or later135–838.5%-3
Leading the seriesAhead going into the game62–433.3% (small sample)-2
Series tiedLevel going into the game126–650.0%+1
Trailing the seriesBehind going into the game73–442.9% (small sample)-2

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win42–250.0% (small sample)
After losing game 1Series taken from an opening loss20–20.0% (small sample)
After leading by twoSeries where this club went two games clear11–0100.0% (small sample)
After trailing by twoSeries where this club fell two games behind30–30.0% (small sample)

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
4–2
Game 2
2–4
Game 3
3–3
Game 4
1–4
Game 5
1–1

Where SD ORIGIN wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Roy660100.0% (small sample)350%117%+10
Pac-man42250.0% (small sample)00%125%0
Dark Samus62433.3% (small sample)233%00%-1
Jigglypuff1010.0% (small sample)00%1100%-2
Pichu2020.0% (small sample)150%00%-4
Villager61516.7% (small sample)00%350%-6

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Town and CityDark Samus32166.7% (small sample)+2
BattlefieldRoy220100.0% (small sample)+3
Pokémon Stadium 2Pac-man21150.0% (small sample)0
Pokémon Stadium 2Villager2020.0% (small sample)-3
Small BattlefieldPac-man21150.0% (small sample)0
Small BattlefieldVillager2020.0% (small sample)-2
BattlefieldDark Samus1010.0% (small sample)-1
DreamlandRoy110100.0% (small sample)+1
Final DestinationDark Samus1010.0% (small sample)-1
Final DestinationRoy110100.0% (small sample)+2
Final DestinationVillager110100.0% (small sample)+1
Kalos Pokémon LeagueJigglypuff1010.0% (small sample)-2
Kalos Pokémon LeaguePichu1010.0% (small sample)-2
Pokémon Stadium 2Dark Samus1010.0% (small sample)-1
Pokémon Stadium 2Roy110100.0% (small sample)+3
SmashvilleVillager1010.0% (small sample)-2
Town and CityPichu1010.0% (small sample)-2
Town and CityRoy110100.0% (small sample)+1

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.