SF Cobalt Guard

Advanced · All seasons

Games
139
Game record
83–5659.7%
Series
23–1235 played
Stock diff
+38

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 53523–123.97728

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home7144–2762.0%+211812–6
Away6839–2957.4%+171711–6

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series2614–1253.8%-2
On series pointA win ends the series3823–1560.5%+13
Winner take allThe last game of a full-length series84–450.0% (small sample)0
ClutchGame 3 or later6940–2958.0%+10
Leading the seriesAhead going into the game5234–1865.4%+27
Series tiedLevel going into the game5633–2358.9%+12
Trailing the seriesBehind going into the game3116–1551.6%-1

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win2217–577.3%
After losing game 1Series taken from an opening loss136–746.2%
After leading by twoSeries where this club went two games clear2121–0100.0%
After trailing by twoSeries where this club fell two games behind101–910.0%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
22–13
Game 2
21–14
Game 3
19–16
Game 4
17–9
Game 5
4–4

Where SF Cobalt Guard wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Wii Fit Trainer21150.0% (small sample)00%150%-1
Snake98188.9% (small sample)111%444%+9
Pokemon Trainer61516.7% (small sample)117%00%-4
Mario21150.0% (small sample)2100%00%0
Link85362.5% (small sample)113%113%+3
Isabelle2416866.7%313%1667%+9
Ike41182343.9%820%922%-6
Diddy Kong32166.7% (small sample)00%133%+2
Byleth44311370.5%1943%37%+26

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Small BattlefieldByleth138561.5%+4
Kalos Pokémon LeagueByleth128466.7%+7
BattlefieldIke103730.0%-6
Small BattlefieldIke107370.0%+4
Pokémon Stadium 2Ike81712.5% (small sample)-9
Final DestinationByleth550100.0% (small sample)+6
Hollow BastionByleth54180.0% (small sample)+4
SmashvilleIsabelle54180.0% (small sample)+3
BattlefieldByleth43175.0% (small sample)+3
BattlefieldIsabelle43175.0% (small sample)+4
Small BattlefieldIsabelle41325.0% (small sample)-4
Town and CityIke440100.0% (small sample)+7
DreamlandIke3030.0% (small sample)-3
DreamlandIsabelle32166.7% (small sample)+2
Pokémon Stadium 2Isabelle330100.0% (small sample)+4
SmashvilleSnake330100.0% (small sample)+5
Town and CityIsabelle32166.7% (small sample)+1
BattlefieldMario21150.0% (small sample)0
DreamlandSnake21150.0% (small sample)0
Hollow BastionIke21150.0% (small sample)+1
Hollow BastionLink21150.0% (small sample)0
Pokémon Stadium 2Byleth21150.0% (small sample)0
Pokémon Stadium 2Pokemon Trainer21150.0% (small sample)+1
Small BattlefieldLink220100.0% (small sample)+2

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. Showing the top 24 of 46 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.