SF Cobalt Guard

Advanced · All seasons

Games
100
Game record
623862.0%
Series
18826 played
Stock diff
+30

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 5261883.85725

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home49331667.3%+1913103
Away51292256.9%+111385

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series179852.9%-4
On series pointA win ends the series2718966.7%+13
Winner take allThe last game of a full-length series53260.0% (small sample)+1
ClutchGame 3 or later48291960.4%+8
Leading the seriesAhead going into the game39271269.2%+26
Series tiedLevel going into the game40251562.5%+10
Trailing the seriesBehind going into the game21101147.6%-6

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win1714382.4%
After losing game 1Series taken from an opening loss94544.4%
After leading by twoSeries where this club went two games clear16160100.0%
After trailing by twoSeries where this club fell two games behind71614.3%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
179
Game 2
1610
Game 3
1511
Game 4
116
Game 5
32

Where SF Cobalt Guard wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Byleth3122971.0%1445%13%+15
Ike30151550.0%723%517%+1
Isabelle2416866.7%313%1667%+9
Snake98188.9% (small sample)111%444%+9
Pokemon Trainer61516.7% (small sample)117%00%-4

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Final DestinationByleth440100.0% (small sample)+5
Hollow BastionByleth440100.0% (small sample)+5
Pokémon Stadium 2Isabelle330100.0% (small sample)+4
SmashvilleSnake330100.0% (small sample)+5
Town and CityIke330100.0% (small sample)+5
Final DestinationSnake110100.0% (small sample)+1
Hollow BastionIke110100.0% (small sample)+2
Kalos Pokémon LeagueIke110100.0% (small sample)+2
Kalos Pokémon LeagueIsabelle110100.0% (small sample)+1
Kalos Pokémon LeagueSnake110100.0% (small sample)+1
Small BattlefieldSnake110100.0% (small sample)+1
SmashvilleByleth110100.0% (small sample)+1
Town and CitySnake110100.0% (small sample)+1
SmashvilleIsabelle54180.0% (small sample)+3
BattlefieldIsabelle43175.0% (small sample)+4
BattlefieldByleth32166.7% (small sample)+1
DreamlandIsabelle32166.7% (small sample)+2
Town and CityIsabelle32166.7% (small sample)+1
DreamlandSnake21150.0% (small sample)0
Pokémon Stadium 2Byleth21150.0% (small sample)0
Pokémon Stadium 2Pokemon Trainer21150.0% (small sample)+1
SmashvilleIke21150.0% (small sample)-1
DreamlandPokemon Trainer1010.0% (small sample)-1
Final DestinationIsabelle1010.0% (small sample)-2

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 36 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.