SF How Many Stocks

Advanced · All seasons · Mega Man

Games
3as Mega Man
Game record
03
Series
022 played
Stock diff
-5

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Narrowed to Mega Man. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult — a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Mega Man’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 52024.50001

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home0000000
Away3030.0% (small sample)-5202

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series2020.0% (small sample)-3
On series pointA win ends the series2020.0% (small sample)-4
Winner take allThe last game of a full-length series1010.0% (small sample)-2
ClutchGame 3 or later3030.0% (small sample)-5
Leading the seriesAhead going into the game1010.0% (small sample)-2
Series tiedLevel going into the game1010.0% (small sample)-2
Trailing the seriesBehind going into the game1010.0% (small sample)-1

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win000
After losing game 1Series taken from an opening loss000
After leading by twoSeries where this club went two games clear000
After trailing by twoSeries where this club fell two games behind1010.0% (small sample)

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
not played
Game 2
not played
Game 3
not played
Game 4
02
Game 5
01

Where Mega Man plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Dreamland1010.0% (small sample)-1
Kalos Pokémon League1010.0% (small sample)-2
Smashville1010.0% (small sample)-2

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.