SF How Many Stocks

Advanced · All seasons · Steve/Alex

Games
82as Steve/Alex
Game record
29–5335.4%
Series
15–4863 played
Stock diff
-42

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Narrowed to Steve/Alex. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult: a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Steve/Alex’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 3165–112.44277
Best of 54710–374.0631016

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home3613–2336.1%-16286–22
Away4616–3034.8%-26359–26

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series3414–2041.2%-9
On series pointA win ends the series189–950.0%-1
Winner take allThe last game of a full-length series95–455.6% (small sample)0
ClutchGame 3 or later4016–2440.0%-14
Leading the seriesAhead going into the game114–736.4%-3
Series tiedLevel going into the game3313–2039.4%-14
Trailing the seriesBehind going into the game3812–2631.6%-25

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win62–433.3%
After losing game 1Series taken from an opening loss110–110.0%
After leading by twoSeries where this club went two games clear55–0100.0%
After trailing by twoSeries where this club fell two games behind371–362.7%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
6–11
Game 2
7–18
Game 3
12–12
Game 4
1–9
Game 5
3–3

Where Steve/Alex plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Final Destination1771041.2%-8
Kalos Pokémon League1751229.4%-7
Pokémon Stadium 21761135.3%-7
Dreamland84450.0% (small sample)-1
Town and City73442.9% (small sample)-4
Hollow Bastion51420.0% (small sample)-7
Smashville42250.0% (small sample)0
Battlefield2020.0% (small sample)-3
Fountain of Dreams21150.0% (small sample)+1
Small Battlefield2020.0% (small sample)-3
Lylat Cruise1010.0% (small sample)-3

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.