SF How Many Stocks

Advanced · All seasons · Steve/Alex

Games
75as Steve/Alex
Game record
264934.7%
Series
124456 played
Stock diff
-38

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Narrowed to Steve/Alex. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult — a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Steve/Alex’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 3165112.44277
Best of 5407334.033812

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home33112233.3%-1725520
Away42152735.7%-2131724

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series29111837.9%-9
On series pointA win ends the series158753.3%+1
Winner take allThe last game of a full-length series74357.1% (small sample)+1
ClutchGame 3 or later34132138.2%-13
Leading the seriesAhead going into the game104640.0%-2
Series tiedLevel going into the game31121938.7%-13
Trailing the seriesBehind going into the game34102429.4%-23

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win62433.3%
After losing game 1Series taken from an opening loss110110.0%
After leading by twoSeries where this club went two games clear550100.0%
After trailing by twoSeries where this club fell two games behind330330.0%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
611
Game 2
717
Game 3
1011
Game 4
18
Game 5
22

Where Steve/Alex plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Kalos Pokémon League1651131.3%-6
Pokémon Stadium 2156940.0%-4
Final Destination145935.7%-7
Dreamland73442.9% (small sample)-2
Town and City73442.9% (small sample)-4
Hollow Bastion51420.0% (small sample)-7
Smashville42250.0% (small sample)0
Battlefield2020.0% (small sample)-3
Fountain of Dreams21150.0% (small sample)+1
Small Battlefield2020.0% (small sample)-3
Lylat Cruise1010.0% (small sample)-3

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.