SF How Many Stocks

Advanced · All seasons

Games
283
Game record
8619730.4%
Series
187088 played
Stock diff
-183

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 33911282.3342213
Best of 5497423.9231413

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home121348728.1%-8739732
Away1625211032.1%-96491138

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series104347032.7%-61
On series pointA win ends the series45182740.0%-16
Winner take allThe last game of a full-length series26111542.3%-6
ClutchGame 3 or later107367133.6%-57
Leading the seriesAhead going into the game36102627.8%-24
Series tiedLevel going into the game137449332.1%-80
Trailing the seriesBehind going into the game110327829.1%-79

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win27131448.1%
After losing game 1Series taken from an opening loss615568.2%
After leading by twoSeries where this club went two games clear770100.0%
After trailing by twoSeries where this club fell two games behind570570.0%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
2761
Game 2
2365
Game 3
2537
Game 4
725
Game 5
49

Where SF How Many Stocks wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Steve/Alex75264934.7%1723%2027%-38
Palutena2381534.8%730%835%-12
Terry2882028.6%932%725%-21
Link1851327.8%422%528%-12
Kirby52203238.5%1733%48%-21
Peach1441028.6%429%429%-13
Jigglypuff112918.2%873%218%-10
Ganondorf71614.3% (small sample)457%229%-7
Sonic71614.3% (small sample)229%229%-6
Bowser63350.0% (small sample)00%233%0
Daisy6060.0% (small sample)00%233%-8
Mega Man3030.0% (small sample)00%267%-5
Bayonetta82625.0% (small sample)338%113%-6
Dark Pit51420.0% (small sample)360%120%-5
Luigi72528.6% (small sample)686%00%-6
Min Min73442.9% (small sample)229%00%-1
Villager3030.0% (small sample)267%00%-5
Ken1010.0% (small sample)00%00%-2
Meta Knight1010.0% (small sample)00%00%-2
Pikachu1010.0% (small sample)00%00%-3

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Kalos Pokémon LeagueSteve/Alex1651131.3%-6
Pokémon Stadium 2Steve/Alex156940.0%-4
Final DestinationSteve/Alex145935.7%-7
Final DestinationTerry93633.3% (small sample)-4
Fountain of DreamsKirby93633.3% (small sample)-4
Town and CityKirby93633.3% (small sample)-5
DreamlandKirby85362.5% (small sample)+4
DreamlandSteve/Alex73442.9% (small sample)-2
Town and CitySteve/Alex73442.9% (small sample)-4
Final DestinationKirby61516.7% (small sample)-4
Small BattlefieldKirby64266.7% (small sample)+3
DreamlandLink52340.0% (small sample)-1
DreamlandTerry52340.0% (small sample)0
Hollow BastionKirby51420.0% (small sample)-8
Hollow BastionSteve/Alex51420.0% (small sample)-7
Pokémon Stadium 2Kirby52340.0% (small sample)-3
Pokémon Stadium 2Link51420.0% (small sample)-4
DreamlandPalutena42250.0% (small sample)-2
Final DestinationJigglypuff41325.0% (small sample)-2
Kalos Pokémon LeaguePeach41325.0% (small sample)-2
Pokémon Stadium 2Peach4040.0% (small sample)-9
Small BattlefieldPalutena4040.0% (small sample)-5
SmashvilleSteve/Alex42250.0% (small sample)0
Final DestinationDark Pit3030.0% (small sample)-4

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 100 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.