SF How Many Stocks

Advanced · All seasons

Games
319
Game record
98–22130.7%
Series
21–7697 played
Stock diff
-207

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 33911–282.3342213
Best of 55810–483.9331817

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home13638–9827.9%-96438–35
Away18360–12332.8%-1115413–41

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series11640–7634.5%-64
On series pointA win ends the series5321–3239.6%-20
Winner take allThe last game of a full-length series3014–1646.7%-5
ClutchGame 3 or later12544–8135.2%-63
Leading the seriesAhead going into the game4111–3026.8%-28
Series tiedLevel going into the game15250–10232.9%-88
Trailing the seriesBehind going into the game12637–8929.4%-91

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win2814–1450.0%
After losing game 1Series taken from an opening loss697–6210.1%
After leading by twoSeries where this club went two games clear88–0100.0%
After trailing by twoSeries where this club fell two games behind631–621.6%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
28–69
Game 2
26–71
Game 3
29–42
Game 4
8–29
Game 5
7–10

Where SF How Many Stocks wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Steve/Alex82295335.4%1721%2328%-42
Kirby53203337.7%1732%48%-22
Terry39122730.8%1231%1128%-25
Palutena32112134.4%928%825%-17
Link1851327.8%422%528%-12
Daisy1421214.3%429%429%-18
Peach1441028.6%429%429%-13
Jigglypuff112918.2%873%218%-10
Bayonetta82625.0% (small sample)338%113%-6
Ganondorf71614.3% (small sample)457%229%-7
Luigi72528.6% (small sample)686%00%-6
Min Min73442.9% (small sample)229%00%-1
Sonic71614.3% (small sample)229%229%-6
Bowser63350.0% (small sample)00%233%0
Dark Pit51420.0% (small sample)360%120%-5
Mega Man3030.0% (small sample)00%267%-5
Villager3030.0% (small sample)267%00%-5
Ken1010.0% (small sample)00%00%-2
Meta Knight1010.0% (small sample)00%00%-2
Pikachu1010.0% (small sample)00%00%-3

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
DreamlandVillager2020.0% (small sample)-2
Hollow BastionVillager1010.0% (small sample)-3
Final DestinationTerry103730.0%-5
DreamlandTerry63350.0% (small sample)+1
Kalos Pokémon LeagueTerry41325.0% (small sample)-3
Small BattlefieldTerry41325.0% (small sample)-4
Town and CityTerry41325.0% (small sample)-3
BattlefieldTerry31233.3% (small sample)-3
Fountain of DreamsTerry3030.0% (small sample)-6
Pokémon Stadium 2Terry32166.7% (small sample)0
Hollow BastionTerry2020.0% (small sample)-2
Final DestinationSteve/Alex1771041.2%-8
Kalos Pokémon LeagueSteve/Alex1751229.4%-7
Pokémon Stadium 2Steve/Alex1761135.3%-7
DreamlandSteve/Alex84450.0% (small sample)-1
Town and CitySteve/Alex73442.9% (small sample)-4
Hollow BastionSteve/Alex51420.0% (small sample)-7
SmashvilleSteve/Alex42250.0% (small sample)0
BattlefieldSteve/Alex2020.0% (small sample)-3
Fountain of DreamsSteve/Alex21150.0% (small sample)+1
Small BattlefieldSteve/Alex2020.0% (small sample)-3
Lylat CruiseSteve/Alex1010.0% (small sample)-3
BattlefieldSonic2020.0% (small sample)-3
DreamlandSonic2020.0% (small sample)-3

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. Showing the top 24 of 103 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.