St. P Deeps

Advanced · All seasons

Games
81
Game record
334840.7%
Series
81321 played
Stock diff
-21

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 5218133.86164

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home37152240.5%-101046
Away44182640.9%-111147

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series2291340.9%-9
On series pointA win ends the series148657.1%+4
Winner take allThe last game of a full-length series42250.0% (small sample)-1
ClutchGame 3 or later39201951.3%0
Leading the seriesAhead going into the game159660.0%+9
Series tiedLevel going into the game32122037.5%-13
Trailing the seriesBehind going into the game34122235.3%-17

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win54180.0%
After losing game 1Series taken from an opening loss1641225.0%
After leading by twoSeries where this club went two games clear76185.7%
After trailing by twoSeries where this club fell two games behind121118.3%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
516
Game 2
813
Game 3
1110
Game 4
77
Game 5
22

Where St. P Deeps wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Samus85362.5% (small sample)225%338%+2
Hero178947.1%00%741%-1
Robin35142140.0%1337%617%-9
Chrom1961331.6%421%526%-10
Mewtwo2020.0% (small sample)2100%00%-3

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Small BattlefieldRobin2581732.0%-12
Small BattlefieldChrom62433.3% (small sample)-3
DreamlandChrom41325.0% (small sample)-2
Kalos Pokémon LeagueHero43175.0% (small sample)+3
Pokémon Stadium 2Hero42250.0% (small sample)+2
Small BattlefieldHero42250.0% (small sample)+1
Final DestinationChrom3030.0% (small sample)-4
Pokémon Stadium 2Robin32166.7% (small sample)+1
Town and CityChrom3030.0% (small sample)-4
BattlefieldHero21150.0% (small sample)-1
BattlefieldMewtwo2020.0% (small sample)-3
BattlefieldRobin21150.0% (small sample)0
BattlefieldSamus2020.0% (small sample)-4
Hollow BastionChrom220100.0% (small sample)+2
Kalos Pokémon LeagueRobin2020.0% (small sample)-2
Pokémon Stadium 2Samus21150.0% (small sample)+1
SmashvilleHero2020.0% (small sample)-3
DreamlandSamus110100.0% (small sample)+1
Final DestinationRobin110100.0% (small sample)+1
Hollow BastionRobin110100.0% (small sample)+1
Hollow BastionSamus110100.0% (small sample)+1
Kalos Pokémon LeagueSamus110100.0% (small sample)+2
Small BattlefieldSamus110100.0% (small sample)+1
SmashvilleChrom110100.0% (small sample)+1

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 26 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.