Advanced · All seasons
Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.
| Format | Series | W–L | Avg games | Swept opp. | Were swept | Went the distance |
|---|---|---|---|---|---|---|
| Best of 5 | 21 | 8–13 | 3.86 | 1 | 6 | 4 |
One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.
| Side | Games | W–L | Win % | Stock diff | Series | Series W–L |
|---|---|---|---|---|---|---|
| Home | 37 | 15–22 | 40.5% | -10 | 10 | 4–6 |
| Away | 44 | 18–26 | 40.9% | -11 | 11 | 4–7 |
Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.
| Situation | Games | W–L | Win % | Stock diff |
|---|---|---|---|---|
| Facing eliminationA loss ends the series | 22 | 9–13 | 40.9% | -9 |
| On series pointA win ends the series | 14 | 8–6 | 57.1% | +4 |
| Winner take allThe last game of a full-length series | 4 | 2–2 | 50.0% (small sample) | -1 |
| ClutchGame 3 or later | 39 | 20–19 | 51.3% | 0 |
| Leading the seriesAhead going into the game | 15 | 9–6 | 60.0% | +9 |
| Series tiedLevel going into the game | 32 | 12–20 | 37.5% | -13 |
| Trailing the seriesBehind going into the game | 34 | 12–22 | 35.3% | -17 |
The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.
| Series state | Series | W–L | Conversion |
|---|---|---|---|
| After winning game 1Series taken from an opening win | 5 | 4–1 | 80.0% |
| After losing game 1Series taken from an opening loss | 16 | 4–12 | 25.0% |
| After leading by twoSeries where this club went two games clear | 7 | 6–1 | 85.7% |
| After trailing by twoSeries where this club fell two games behind | 12 | 1–11 | 8.3% |
Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.
Where St. P Deeps wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.
| Character | Games | W | L | Win % | Opens | Closes | Stock diff |
|---|---|---|---|---|---|---|---|
| 35 | 14 | 21 | 40.0% | 1337% | 617% | -9 | |
| 19 | 6 | 13 | 31.6% | 421% | 526% | -10 | |
| 17 | 8 | 9 | 47.1% | 00% | 741% | -1 | |
| 8 | 5 | 3 | 62.5% (small sample) | 225% | 338% | +2 | |
| 2 | 0 | 2 | 0.0% (small sample) | 2100% | 00% | -3 |
Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.
| Stage | Character | Games | W | L | Win % | Stock diff |
|---|---|---|---|---|---|---|
| Hollow Bastion | 2 | 2 | 0 | 100.0% (small sample) | +2 | |
| Dreamland | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Final Destination | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Hollow Bastion | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Hollow Bastion | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Kalos Pokémon League | 1 | 1 | 0 | 100.0% (small sample) | +2 | |
| Small Battlefield | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Smashville | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Smashville | 1 | 1 | 0 | 100.0% (small sample) | +2 | |
| Kalos Pokémon League | 4 | 3 | 1 | 75.0% (small sample) | +3 | |
| Pokémon Stadium 2 | 3 | 2 | 1 | 66.7% (small sample) | +1 | |
| Pokémon Stadium 2 | 4 | 2 | 2 | 50.0% (small sample) | +2 | |
| Small Battlefield | 4 | 2 | 2 | 50.0% (small sample) | +1 | |
| Battlefield | 2 | 1 | 1 | 50.0% (small sample) | -1 | |
| Battlefield | 2 | 1 | 1 | 50.0% (small sample) | 0 | |
| Pokémon Stadium 2 | 2 | 1 | 1 | 50.0% (small sample) | +1 | |
| Small Battlefield | 6 | 2 | 4 | 33.3% (small sample) | -3 | |
| Small Battlefield | 25 | 8 | 17 | 32.0% | -12 | |
| Dreamland | 4 | 1 | 3 | 25.0% (small sample) | -2 | |
| Final Destination | 3 | 0 | 3 | 0.0% (small sample) | -4 | |
| Town and City | 3 | 0 | 3 | 0.0% (small sample) | -4 | |
| Battlefield | 2 | 0 | 2 | 0.0% (small sample) | -3 | |
| Battlefield | 2 | 0 | 2 | 0.0% (small sample) | -4 | |
| Kalos Pokémon League | 2 | 0 | 2 | 0.0% (small sample) | -2 |
The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 26 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.