TPA Bridge 4

Advanced · All seasons

Games
350
Game record
24510570.0%
Series
8520105 played
Stock diff
+234

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 3403282.2724511
Best of 56252103.8921115
Best of 73126.00000

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home1961346268.4%+119584711
Away1541114372.1%+11547389

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series47272057.4%+6
On series pointA win ends the series123853869.1%+84
Winner take allThe last game of a full-length series2618869.2%+12
ClutchGame 3 or later140914965.0%+75
Leading the seriesAhead going into the game1421004270.4%+106
Series tiedLevel going into the game1641154970.1%+111
Trailing the seriesBehind going into the game44301468.2%+17

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win7571494.7%
After losing game 1Series taken from an opening loss30141646.7%
After leading by twoSeries where this club went two games clear69690100.0%
After trailing by twoSeries where this club fell two games behind130130.0%

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
7530
Game 2
7926
Game 3
5224
Game 4
2815
Game 5
108
Game 6
12

Where TPA Bridge 4 wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Toon Link59362361.0%2136%1322%+16
Sora58391967.2%1628%1322%+29
Inkling49391079.6%1633%612%+39
Zelda3029196.7%620%1033%+47
Roy2719870.4%726%622%+18
Kazuya2618869.2%1246%519%+22
Bowser Jr.1713476.5%529%16%+17
Sephiroth1610662.5%744%425%+12
Young Link149564.3%321%536%+8
Corrin105550.0%220%110%+1
Wolf105550.0%110%440%+1
Dark Pit75271.4% (small sample)343%00%+6
Dark Samus74357.1% (small sample)114%114%+4
Hero76185.7% (small sample)114%343%+11
Lucario64266.7% (small sample)233%350%+3
Robin31233.3% (small sample)00%00%-4
Pichu21150.0% (small sample)150%00%0
King Dedede110100.0% (small sample)1100%00%+2
Pokemon Trainer110100.0% (small sample)00%1100%+2

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
BattlefieldLucario110100.0% (small sample)+1
DreamlandBowser Jr.1010.0% (small sample)-1
DreamlandCorrin1010.0% (small sample)-1
DreamlandDark Pit110100.0% (small sample)+2
DreamlandHero110100.0% (small sample)+2
DreamlandKazuya1010.0% (small sample)-1
DreamlandLucario1010.0% (small sample)-1
DreamlandRobin110100.0% (small sample)+1
Final DestinationPichu1010.0% (small sample)-1
Final DestinationPokemon Trainer110100.0% (small sample)+2
Final DestinationWolf110100.0% (small sample)+1
Fountain of DreamsBowser Jr.110100.0% (small sample)+1
Fountain of DreamsDark Samus110100.0% (small sample)+2
Hollow BastionKazuya1010.0% (small sample)-1
Hollow BastionWolf1010.0% (small sample)-1
Kalos Pokémon LeagueBowser Jr.1010.0% (small sample)-1
Kalos Pokémon LeagueDark Pit110100.0% (small sample)+1
Kalos Pokémon LeagueKazuya1010.0% (small sample)-1
Kalos Pokémon LeagueLucario110100.0% (small sample)+1
Kalos Pokémon LeagueSephiroth110100.0% (small sample)+3
Kalos Pokémon LeagueZelda110100.0% (small sample)+3
Lylat CruiseRoy1010.0% (small sample)-1
Pokémon Stadium 2Dark Pit110100.0% (small sample)+3
Pokémon Stadium 2Kazuya1010.0% (small sample)-1

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 103 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.