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Advanced · All seasons · Diddy Kong

Games
32as Diddy Kong
Game record
191359.4%
Series
20626 played
Stock diff
+11

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.

Narrowed to Diddy Kong. Game figures count only their games; series figures count every series they appeared in, credited with the club’sresult — a character does not win a series, the team does. Clearing the filter returns exactly the club’s own record. Diddy Kong’s career across every club.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 34312.50202
Best of 5201553.85906
Best of 72206.00000

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home1512380.0%+1314122
Away1771041.2%-21284

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series41325.0% (small sample)-1
On series pointA win ends the series136746.2%+2
Winner take allThe last game of a full-length series41325.0% (small sample)-1
ClutchGame 3 or later147750.0%+2
Leading the seriesAhead going into the game1810855.6%+5
Series tiedLevel going into the game139469.2%+8
Trailing the seriesBehind going into the game1010.0% (small sample)-2

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win76185.7%
After losing game 1Series taken from an opening loss110100.0% (small sample)
After leading by twoSeries where this club went two games clear1817194.4%
After trailing by twoSeries where this club fell two games behind1010.0% (small sample)

Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
71
Game 2
55
Game 3
23
Game 4
22
Game 5
22
Game 6
10

Where Diddy Kong plays within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Stages

StageGamesWLWin %Stock diff
Kalos Pokémon League73442.9% (small sample)0
Final Destination64266.7% (small sample)+4
Pokémon Stadium 263350.0% (small sample)+1
Small Battlefield52340.0% (small sample)-2
Town and City43175.0% (small sample)+4
Hollow Bastion330100.0% (small sample)+3
Smashville110100.0% (small sample)+1

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. The club’s plain stage splits are on the overview.