Advanced · All seasons
Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this — it is a real figure, it just should not be read as confidently as one built on eighty.
| Format | Series | W–L | Avg games | Swept opp. | Were swept | Went the distance |
|---|---|---|---|---|---|---|
| Best of 3 | 37 | 31–6 | 2.27 | 24 | 3 | 10 |
| Best of 5 | 57 | 43–14 | 3.74 | 24 | 2 | 11 |
| Best of 7 | 2 | 2–0 | 6.00 | 0 | 0 | 0 |
One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.
| Side | Games | W–L | Win % | Stock diff | Series | Series W–L |
|---|---|---|---|---|---|---|
| Home | 165 | 120–45 | 72.7% | +148 | 52 | 41–11 |
| Away | 144 | 100–44 | 69.4% | +117 | 44 | 35–9 |
Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.
| Situation | Games | W–L | Win % | Stock diff |
|---|---|---|---|---|
| Facing eliminationA loss ends the series | 47 | 27–20 | 57.4% | +18 |
| On series pointA win ends the series | 104 | 76–28 | 73.1% | +90 |
| Winner take allThe last game of a full-length series | 21 | 12–9 | 57.1% | +8 |
| ClutchGame 3 or later | 117 | 76–41 | 65.0% | +67 |
| Leading the seriesAhead going into the game | 130 | 97–33 | 74.6% | +126 |
| Series tiedLevel going into the game | 139 | 100–39 | 71.9% | +124 |
| Trailing the seriesBehind going into the game | 40 | 23–17 | 57.5% | +15 |
The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them — a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.
| Series state | Series | W–L | Conversion |
|---|---|---|---|
| After winning game 1Series taken from an opening win | 75 | 66–9 | 88.0% |
| After losing game 1Series taken from an opening loss | 21 | 10–11 | 47.6% |
| After leading by twoSeries where this club went two games clear | 67 | 65–2 | 97.0% |
| After trailing by twoSeries where this club fell two games behind | 14 | 1–13 | 7.1% |
Series, not games. Comebacks are rare everywhere — league-wide only about one series in twenty is won from two games down — so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.
Where TPA HYPE Gaming wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.
| Character | Games | W | L | Win % | Opens | Closes | Stock diff |
|---|---|---|---|---|---|---|---|
| 102 | 82 | 20 | 80.4% | 5150% | 1111% | +125 | |
| 68 | 45 | 23 | 66.2% | 1826% | 1725% | +50 | |
| 45 | 27 | 18 | 60.0% | 716% | 1738% | +18 | |
| 35 | 29 | 6 | 82.9% | 720% | 823% | +43 | |
| 32 | 19 | 13 | 59.4% | 825% | 928% | +11 | |
| 15 | 12 | 3 | 80.0% | 320% | 320% | +17 | |
| 7 | 3 | 4 | 42.9% (small sample) | 114% | 229% | -1 | |
| 2 | 1 | 1 | 50.0% (small sample) | 00% | 150% | 0 | |
| 1 | 1 | 0 | 100.0% (small sample) | 1100% | 00% | +2 | |
| 1 | 0 | 1 | 0.0% (small sample) | 00% | 00% | -1 | |
| 1 | 1 | 0 | 100.0% (small sample) | 00% | 1100% | +1 |
Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series — league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.
| Stage | Character | Games | W | L | Win % | Stock diff |
|---|---|---|---|---|---|---|
| Kalos Pokémon League | 4 | 0 | 4 | 0.0% (small sample) | -6 | |
| Battlefield | 1 | 0 | 1 | 0.0% (small sample) | -1 | |
| Fountain of Dreams | 1 | 0 | 1 | 0.0% (small sample) | -2 | |
| Kalos Pokémon League | 1 | 0 | 1 | 0.0% (small sample) | -2 | |
| Small Battlefield | 1 | 0 | 1 | 0.0% (small sample) | -2 | |
| Small Battlefield | 1 | 0 | 1 | 0.0% (small sample) | -1 | |
| Smashville | 1 | 0 | 1 | 0.0% (small sample) | -1 | |
| Dreamland | 4 | 1 | 3 | 25.0% (small sample) | -3 | |
| Final Destination | 3 | 1 | 2 | 33.3% (small sample) | 0 | |
| Smashville | 3 | 1 | 2 | 33.3% (small sample) | -1 | |
| Smashville | 3 | 1 | 2 | 33.3% (small sample) | -1 | |
| Battlefield | 2 | 1 | 1 | 50.0% (small sample) | +1 | |
| Kalos Pokémon League | 2 | 1 | 1 | 50.0% (small sample) | +1 | |
| Kalos Pokémon League | 2 | 1 | 1 | 50.0% (small sample) | 0 | |
| Pokémon Stadium 2 | 2 | 1 | 1 | 50.0% (small sample) | 0 | |
| Dreamland | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Dreamland | 1 | 1 | 0 | 100.0% (small sample) | +2 | |
| Dreamland | 1 | 1 | 0 | 100.0% (small sample) | +2 | |
| Fountain of Dreams | 1 | 1 | 0 | 100.0% (small sample) | +2 | |
| Pokémon Stadium 2 | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Small Battlefield | 1 | 1 | 0 | 100.0% (small sample) | +2 | |
| Smashville | 1 | 1 | 0 | 100.0% (small sample) | +1 | |
| Pokémon Stadium 2 | 5 | 2 | 3 | 40.0% (small sample) | -3 | |
| Small Battlefield | 5 | 2 | 3 | 40.0% (small sample) | -2 |
The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast — league-wide only about a tenth of character-by-stage combinations reach 10 games — so most rates here carry the small-sample mark. Showing the top 24 of 59 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.