St. P Deeps

Advanced · All seasons

Games
116
Game record
44–7237.9%
Series
9–2130 played
Stock diff
-42

Every rate on this page shows its denominator in the column beside it. A percentage drawn from fewer than 10 games (or 5 series) is still shown, marked like this. It is a real figure; it just should not be read as confidently as one built on eighty.

Series shape

FormatSeriesW–LAvg gamesSwept opp.Were sweptWent the distance
Best of 5309–213.87286

One row per format, never pooled. A career average across formats measures which seasons a club played, not how it plays: Seasons 0 and 2 ran best-of-3 regular seasons and the rest best-of-5. Sweeps and going the distance are counted against each format’s own target, so they do compare.

Home and away

SideGamesW–LWin %Stock diffSeriesSeries W–L
Home4817–3135.4%-20134–9
Away6827–4139.7%-22175–12

Read a gap here cautiously. Across all 1,146 games in league history the home side has won 51.9%, which is not distinguishable from a coin flip, and Season 3 leans the other way. One club’s split is a few dozen games a side.

With the series on the line

SituationGamesW–LWin %Stock diff
Facing eliminationA loss ends the series3211–2134.4%-16
On series pointA win ends the series189–950.0%+1
Winner take allThe last game of a full-length series62–433.3% (small sample)-4
ClutchGame 3 or later5624–3242.9%-11
Leading the seriesAhead going into the game2211–1150.0%+1
Series tiedLevel going into the game4818–3037.5%-19
Trailing the seriesBehind going into the game4615–3132.6%-24

The state of the series going intoeach game. The last three rows partition every game; the first four overlap each other and them: a winner-take-all game is also facing elimination, on series point and clutch. Clutch is game 3 or later, the league’s own definition. Whether a game is on the brink is judged by the wins that actually took the series, not by the stored best-of, which is wrong for seven Season 1 playoff series.

After game 1

Series stateSeriesW–LConversion
After winning game 1Series taken from an opening win105–550.0%
After losing game 1Series taken from an opening loss204–1620.0%
After leading by twoSeries where this club went two games clear87–187.5%
After trailing by twoSeries where this club fell two games behind181–175.6%

Series, not games. Comebacks are rare everywhere (league-wide only about one series in twenty is won from two games down), so a club’s own count is usually a handful, and most conversion rates here will carry the small-sample mark.

By game in the series

WinsLosses
Game 1
10–20
Game 2
10–20
Game 3
14–16
Game 4
8–12
Game 5
2–4

Where St. P Deeps wins and loses within a series. Bars are scaled to the busiest position, so length reads as how often and the split as how it went.

Character deployment

CharacterGamesWLWin %OpensClosesStock diff
Samus146842.9%321%536%-4
Robin43172639.5%1433%716%-14
Mewtwo1641225.0%744%425%-10
Hero23101343.5%29%835%-5
Chrom2071335.0%420%630%-9

Opens is game 1; closes is the game that ended a series of three or more. These are real roles rather than trivia, because of a league rule visible nowhere in the data: a character that wins a game does not play again in that series: league-wide a winner is followed by a different character 99.9% of the time, a loser only 68%. A club cannot ride its best pick, so something else has to close.

Stage by character

StageCharacterGamesWLWin %Stock diff
Small BattlefieldRobin29101934.5%-13
BattlefieldMewtwo83537.5% (small sample)-2
Pokémon Stadium 2Hero63350.0% (small sample)+2
Small BattlefieldChrom62433.3% (small sample)-3
Small BattlefieldHero63350.0% (small sample)+1
Kalos Pokémon LeagueHero53260.0% (small sample)0
DreamlandChrom41325.0% (small sample)-2
Final DestinationChrom41325.0% (small sample)-3
Pokémon Stadium 2Robin42250.0% (small sample)0
Pokémon Stadium 2Samus42250.0% (small sample)0
BattlefieldHero31233.3% (small sample)-2
BattlefieldSamus3030.0% (small sample)-6
Pokémon Stadium 2Mewtwo31233.3% (small sample)-2
Town and CityChrom3030.0% (small sample)-4
BattlefieldRobin21150.0% (small sample)0
DreamlandRobin21150.0% (small sample)-2
Hollow BastionChrom220100.0% (small sample)+2
Hollow BastionRobin21150.0% (small sample)0
Hollow BastionSamus21150.0% (small sample)0
Kalos Pokémon LeagueRobin2020.0% (small sample)-2
Small BattlefieldMewtwo2020.0% (small sample)-3
SmashvilleHero2020.0% (small sample)-3
DreamlandSamus110100.0% (small sample)+1
Final DestinationRobin110100.0% (small sample)+1

The interaction the overview’s stage table cannot show: which stage a particular pick actually wins on. Cells go thin fast (league-wide only about a tenth of character-by-stage combinations reach 10 games), so most rates here carry the small-sample mark. Showing the top 24 of 34 combinations for the current sort, so re-sorting changes which rows appear. The club’s plain stage splits are on the overview.